Mirrors Edge Game For Pc
About Mirror Edge Game
Mirror's Edge is an action-adventure platform game developed from DICE and published by Electronic Arts. It was released in 2008 for Xbox 360 and PlayStation 3 and in 2009 for Microsoft Windows. Set in the near future, the game follows the story of Faith Connors, an underground parkour courier who sends messages while evading government surveillance. To progress through the game, the player must first control Faith from an individual point of view and complete a series of levels that include performing a number of acrobatic moves, such as jumping between walls, through walls. Run and slide down zip lines.
Mirror Edge Gameplay Review
Just a few years ago, the electronic arts were not known for taking on the possibilities of new ideas with brand new intellectual features. This holiday season has already seen a spectacular launch from the mega publisher in the form of Dead Space and now we have the company's second attempt to establish a new video game franchise. It comes to us in the form of the edge of a mirror. Tells the story of Mirror's Faith, a runner in an unknown city who is completely devoid of personality thanks to the dictatorial dictatorship that rules the region. Faith's job is to deliver important information to the underground network that still lives freely. She uses a lot of acrobatic skills to run fast, jump and swing the "blues" (police). Throughout the game, players learn that Faith's sister, Kate, has been falsely accused of murder. Faith must clear its name. The story is not as interesting as it sounds. The characters are quite uninteresting and have an emotional connection to the player. It doesn't help that all the scenes are presented in a way reminiscent of Esurance ads, which immediately hurts my ability to enjoy them. Fortunately, the story doesn't last long, as the game is less than six hours long and the second time even shorter. Fortunately, the world itself is interesting, at least for a while. After a while, you will realize that the architecture of the rooms and ceilings seems useless, but the extremely simple art style and color scheme help to highlight the idea of authoritarian rule. So while art style helps to enhance the value of the presentation, the game's space architecture is very limited to the style of gameplay that should be the edge of the mirror. Running from the roofs and jumping and sliding under the pipes is the star of the game. There is no doubt about it. So why not open up the whole city to the players? As it is, Mirror's seems to be very limited with just a few branching routes to reach that ultimate goal. Reaching this last point is where the edge of the mirror shines the most. Playing as a believer, players have a small but still impressive move that can be made in view of the three-button control scheme. He can run against the wall, swing on poles, take long parachute jumps, and do many other movements that are parkour-ore. It's not exactly in the spirit of the game, but it's the same and it's a lot of fun when you get up in a good rhythm by running up, down and running on vertical surfaces. The feeling of movement and jumping in the air is reflected in the small details on the screen. You'll see Faith's legs protrude during a long jump, her hands banging against the door as she makes her way, and it's all visible on the side of the screen due to the motion of the camera and the motion blur. Is. All of these pieces together create the best sense of movement and speed I've ever had in a video game. Of course, faith does not always work. Eventually, the players will face small contingents of police officers and other characters. How you do it is up to you. You can never use a gun in a game (even if it's a feat and a trophy), but chances are you'll want to disarm a bad guy and use his firearm at some point. Will do The only problem is when you get into a close fight that needs to be disarmed. Sometimes the detection of the collision stops, the punches and kicks are very useless, and for real mitigation you have to slow down the time and wait for this short window when the weapon attacks your attacker. Will turn red to get rid of it. The battle is much more complex, and because of this, Mirror's Edge becomes a more one-dimensional experience. Guiding faith in the journey of jumping is something called runner vision. Basically, this feature highlights the ecological fragments with which you will need to interact in order to thrive in deep red. If you see anything red in the world (other than the gloves and shoes of faith), you should go there. The only problem is that sometimes it doesn't show you exactly how to get to your destination. But if that happens, it will probably feel a lot like holding hands (which can still happen from time to time), so it's good that there's some puzzle element to the game. Fortunately, Runner Vision can be turned off at any time.The mirror's edge is many things: encouraging, irritating, satisfying, and confusing. It's not for everyone and is often a hindrance for a game with such high speed. But despite all his failures and disappointments, he makes some impressive leaps. It doesn't just nail the landing.
Mirror Edge Development
Mirror's Edge was developed by the Swedish company DICE as part of an effort to create something new and exciting, so it was known that the studio needed to branch out from a successful Battlefield franchise. It was conceived in July 2006, when the studio decided to create a first-person game that would not be like a traditional first-person shooter, a genre that was considered very crowded at the time. Focusing on weapons and technology, the studio wanted Mirror Edge to focus on the player's character and physicality. Fighting and running were important moves for the game. In fact, the development team tried to be able to drive with the player, but the idea was eventually dropped because they felt it would break the flow. I found that this game is very suitable. She explained that she was interested in a strong female character who would be liked by both men and women and who would become a hero not because of her high-tech weapons but because of her physical abilities.
Mirror Edge game Category
Action & Adventure
Mirror Edge Development Company
DICE
Mirror Edge Release Date
November 11,2008
Mirrors Edge
System Requirement of Mirror Edge
> Intel Pentium 4 3.0GHz or 100% compatible equivalent CPU
> 3 GHz CPU Speed
> 2 GB RAM
> Microsoft Windows XP SP2/Vista/7 OS
> 256 MB memory with Shader Model 3.0 VIDEO CARD
> 8 GB FREE DISK SPACE





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